I've been a little bit lax about updating this lately, so let's bring things up to speed. After several months of freelance work for How We Get To Next, I've accepted a job as the site's deputy editor working alongside my old Wired colleague Ian Steadman.
I think we're doing some pretty fun stuff on HWGTN, but my favourite thing at the moment is Outside The Bubble - a weekly bulletin of innovation news that isn't being reported in the western press. I also write the site's weekly newsletter - as well as letting you know what's been happening on the site, I also round up some interesting longer or weirder pieces from the rest of the web. You can (and should) sign up for it here.
I'm also writing regular science content for Techradar. If you like short, to-the-point news about the latest discoveries in the world of sci-tech, then you can keep up with what I'm writing here. Some favourites recently include how China is using drones to catch exam cheats, how robotic cowboys are lassoing ants, and how a computer is trawling through mankind's archive of artworks and going "that's rubbish".
Which just leaves one more thing to highlight - a piece I did recently for Rock Paper Shotgun on Anno 2205. While they're trying to create a utopia, it seems to me like their vision of the future is more dystopic than ever. Here's an excerpt:
I find it kinda sad that Blue Byte’s ‘world that people want to live in’ is as relentlessly focused on consumption and growth as our world today. Maybe you feel differently, but with the limits to growth and conflicts between exponential economics and finite physics long-established, surely anything even close to a utopia along those lines is a near impossibility?